Ask a child what their favorite subject is at school, and chances are they’ll say recess. It’s the one time during the day when they are almost absolutely free to make decisions for themselves — from who to play with, what to play, and where to play. And as children grow, the social dynamics of who can play where shifts and an age-based pecking order ensues.
The Netherlands-based design team at Carve integrate architectural expression into their playground design thereby generating unique play experiences for children of all ages. Don’t let the kids know, however that the Carve team strives to encourage a cognitive process — even during free time. This new equipment and play structures stimulate decision-making, group and continuous play (use of the same equipment in varying way) encouraging children to climb, hang, swing, skate, slide, run, jump, vault, hide.
One of Crave’s creation in particular, the wall-holla, has received special notoriety as it was nominated for the Dutch Design Awards in 2006. Thirty children at once can climb, crawl, roll and maneuver through the large fence-like structure. Older children are able to scale the climbing wall or just relax and look out over the domain they’ve waited countless years to control. By Andrew J Wiener.