| When was the last time you felt like your brain really got a workout? You might
believe it was when you did the New York Times crossword on a Thursday.
But Steven Johnson would argue it was the last time you watched The Apprentice
or killed a hooker in the midst of Grand Theft Auto.
Everything Bad is Good For You takes the somewhat controversial stance
that the media overwhelming today's popular culture -- specifically, video games
and television -- are making people smarter by forcing them to make faster,
better mental connections. Rather than becoming less intelligent, as conventional
wisdom would suggest of a society dominated by presumably low-brow activities,
Johnson connects the mental agility required for these new entertainments with
the current rise in IQ scores. His "old-fashioned work of persuasion"
is, in essence, a celebration of complexity -- a fun, accessible read that examines
what we really gain from guilty pleasures.
Using the so-called "Sleeper Curve" (a reference to Woody Allen's
dystopian comedy Sleeper, where future scientists are stunned by modern
man's inability to comprehend the nutritional benefits of cream pies and hot
fudge), Johnson identifies the brain exercises that pop culture provides. For,
in these post-PONG days, the user of a video game is forced to make sense of
an entirely new environment, testing the limits of the virtual world and, in
some cases, having to deduce for his/herself the game's direction. In television,
complex dramas like The Sopranos, evolved over decades from the like
of single-storyline Dragnet, challenge the viewer to track multiple
plotlines and character arcs over the course of a few scenes, the layering of
stories demanding total attention and focus. The Internet may keep us trapped
at our computers for hours on end, but we're engaged, actively participating,
making connections as we click link after link, acquiring more information.
Johnson's style is friendly, abandoning any pretense of snobbery in examining
the entertainments that cause others to fear society's mental decay. And the
scattered personal details giving the work an engaging tone, especially when
he assures those without three year olds that Finding Nemo is a lot
more complex than they'd assume (his data is based on having rewatched the film
dozens of times with his own toddler).
In examining the sharp evolution of these media, Johnson makes out complexity
to be its own reward. But what are the ordinary Americans who benefit doing
with their new mental prowess? Are they applying their increased ability to
reason and theorize towards greater advances in technology and science? Are
they better able to cope with others via the social logic learned from The
Apprentice? Or are they simply better able to navigate onto the next game
stage and comprehend Tony Soprano's latest business dealings? Increased mental
capacity means nothing if it's never applied; Johnson believes we're getting
smarter, but he doesn't give any indication of what we're supposed to do with
that increased intelligence -- beyond playing yet more Half-Life.
Johnson paints a rosy future of keen, cognitively sophisticated men and women
-- sitting in front of the TV. We may be getting smarter. But if there's no
purpose to it, then wouldn't we be better off giving our brains a break?
by Liz Miller (Bookslut) |